Chimera Fusion
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Chimera Fusion

  • Archetype:
  • Chimera

  • View:
  • 5466




During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
63± 6/ 100
Power Score
Intrinsic 59
Deck 66

Chimera Fusion — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 66 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Chimera Fusion is a main-phase Fusion Summon spell that reliably converts a hand or field into a Fusion monster, and it is a starter in 8 of 19 recorded boards (42.1%), with an average power index of 54.3 when present. Its graveyard half adds recovery: it can return to hand or banish to Special Summon two bodies, but only while Chimera the Flying Mythical Beast is on the field or in the GY and once per turn. High deck inclusion (3 copies in 312 of 400 decks) and high Top-Card co-occurrence confirm the card is practical, not that it is intrinsically strong; the score reflects its conversion and recursion, not its popularity. It has no interaction of its own, so the effect_interaction score is near zero.

Axis scores

Axis Score Evidence
Accessibility 80 Live as a hand starter in 8 of 19 boards and 3 copies in 312 of 400 decks; the GY route depends on a specific partner (verified text, observed combos)
Combo & Conversion 72 Starts boards with an average power index of 54.3 and a 100-index example where it is the starter (observed combos, verified text)
Resource Economy 65 Graveyard recursion (return to hand, or banish for two Special Summons) gives refuel-style value once per turn (verified text)
Effect & Interaction 5 No negation, removal or hand-trap effect in the text (verified text)
Material Utility 10 A Spell card, not a body; it provides no material, name or level value (verified text)
Resilience & Flexibility 45 Hand-based starter exposed to hand traps before resolution; GY route is conditional on Chimera partners and once per turn (verified text, inferred)
Deck-Building Efficiency 55 Three-copy typical, a partner-heavy Chimera core, and a Chimera-field condition on its GY route make the slot cost moderate (observed decks, inferred)

Calculation

Weight profile: 0.7 Starter + 0.3 Recovery. Intrinsic ≈ 59, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fusion Summon from hand or field in the Main Phase, with a flexible Beast/Fiend material requirement
  • Graveyard recursion that refuels or Special Summons two bodies when Chimera partners are present
  • Consistently included at 3 copies across 312 of 400 decks

Weaknesses

  • No negation, removal or protection of its own
  • GY effects are conditional on a Chimera partner on the field or in the GY and limited to once per turn
  • Hand-based starter, so exposed to hand traps before it resolves

Counters / choke points

  • Hand traps that negate or discard the card before activation (e.g. Ash Blossom & Joyous Spring is a common partner, not a counter; a true counter is a hand trap run by the opponent)
  • Floodgates or Fusion-summon restrictions, if present in the format

Best use

Main-phase Fusion starter with graveyard recursion. Decks: Phantom Beast (Chimera), Chimera, Hecahands. Suggested copies: 3.

Evidence & gaps

  • Verified: Main-phase Fusion Summon from hand or field using a Beast or Fiend material (card text); Graveyard effect requires Chimera the Flying Mythical Beast on field or GY, is once per turn, and can add to hand or banish to Special Summon Gazelle and Berfomet (card text)
  • Observed: Starter in 8 of 19 recorded combos (42.1%); in end hand in 8 of 19; 3 copies in 312 of 400 decks; 75.5% of decks in gameplay type 7; Average power index 54.3 when present; average starter count 1.74
  • Inferred: Hand-based starter is exposed to hand traps before resolution; Recovery route is only reliable with Chimera partners present
  • Data gaps: No banlist token; 3 copies assumed (unlimited) The race field reads Quick-Play while the text is a main-phase Fusion effect; the text was used as the source of truth Only 19 recorded combos, so combo statistics are thin No ruling or Vietnamese guide content on timing of the GY effect











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